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ROS Dev: The Tris naming convention...
Thursday 11th August 2016
The w_sshot.md3, w_shot.md3 and w_smgt.md3 tris's have now had texture maps applied to them inGame.
* that's Dev short hand for saying: "The Double-barrel Shotgun, Pump action Shotgun and Thompson submachine gun world pickups now have texture maps applied to them in Game."
*For 'Dev's' who work with 3d polygonal graphics, Tris naming convention follows v_
*indieDev is gameDev short hand for 'independent Developer'; a 'Person' *with a beard, who makes games that doesn't get paid very much.
*inGame is Dev short hand for 'in Game'.
Tris is just a word used to describe 3d meshes in Quake 2 engine (I actually don't know why as I can't find any information on the subject...)
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(Note: post is parody/meme.)
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