Devious Malcontent

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ROS Dev: The Tris naming convention...

Thursday 11th August 2016

Double-barrel shotgun textured - Tonight I also textured the double-barrel. (M4 was made back in 2010)


Pump action shotgun textured - I have also textured the Pump action shotgun


Pump action shotgun textured - I have also textured the Pump action shotgun

The w_sshot.md3, w_shot.md3 and w_smgt.md3 tris's have now had texture maps applied to them inGame.

* that's Dev short hand for saying: "The Double-barrel Shotgun, Pump action Shotgun and Thompson submachine gun world pickups now have texture maps applied to them in Game."

*For 'Dev's' who work with 3d polygonal graphics, Tris naming convention follows v_.mdl for first person models, w_.mdl for in game world pickup models and p_.mdl for third person models (often held by other players, e.g. P = Player), .mdl is whatever format the engine supports.

*indieDev is gameDev short hand for 'independent Developer'; a 'Person' *with a beard, who makes games that doesn't get paid very much.

*inGame is Dev short hand for 'in Game'.

Pump action shotgun textured - The Pump action shotgun has been textured

Tris is just a word used to describe 3d meshes in Quake 2 engine (I actually don't know why as I can't find any information on the subject...)

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(Note: post is parody/meme.)


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